Lynnwood man makes a living selling 'World of Warcraft' characters
Warcraft
Millionaire Vince Knight builds up World of Warcraft characters. As
the characters advance, they become more valuable to buyers.
photo:Michael O'Leary / The Herald
By Justin Arnold | found at heraldnet.com
April 28, 2008
LYNNWOOD -- It's 9 a.m. and Korgak the orc is
commuting to Stranglethorn Vale for work.
Vince Knight -- aka Korgak -- is playing an orc rogue character on the
"massively multiplayer" online game called "World of
Warcraft."
On a good day, Knight can gain five levels -- gaining experience and gold
-- for his online character. Unfortunately, it isn't going to be a good
day.
No sooner has he jumped off a blimp into the lush, digital jungle of
Stranglethorn than the green-hued Korgak is "ganked" or
attacked, by a high-level night elf hunter.
Korgak dies.
"It ain't easy being green," Knight says with a sigh and begins
the long journey back to his virtual corpse.
For Knight, it's just another day at the office.
Knight provides a service in the thriving $1.5 billion market of virtual
items, a business where men and women from around the world stay home, log
on and cash in.
How much money are we talking about?
"Depending on the character and the class, I make anywhere from $200
to $700 a 'toon,' " Knight said. "The needs of players fluctuate
and I meet that need."
And there are plenty of players out there. According to its Web site,
"World of Warcraft" -- its players call it by the acronym WOW --
has more than 11 million subscribers who pay $15 a month, representing
more than half of the multiplayer market.
Because of its popularity and the lucrative nature of the online game
giant, Knight boosts characters exclusively on "World of Warcraft,"
which is produced by Blizzard Entertainment in Irvine, Calif.
The company is against the practice of people such as Knight selling
virtual items for profit.
"All of the content in 'World of Warcraft' is the property of
Blizzard Entertainment, and Blizzard Entertainment does not allow
'in-game' items to be sold for real money," according to an e-mail
from Shon Damron, who works for Blizzard. "Not only do we believe
that doing so would be illegal, but it also has the potential to damage
the game economy."
World
of Warcraft is a massively multiplayer online game that currently
dominates the field of online gaming. Players create characters that have
special bonuses because of their race, rolling a specific class that
reflects a play style. Name: Krazan; Class: Level 70 shadow priest; Race:
undead; cost: $650.
Image Courtesy of Vince Knight
That's not stopping Knight nor the thousands of others who make a
living off of the popular game.
"WOW is the hottest game online right now, and that's where the money
is," Knight said.
Knight's specific niche is a practice called power leveling, taking a
character from level 1 to level 70 where the character can be sold to the
highest bidder. People also use real money to buy virtual gold from people
called "gold farmers."
Knight said he hadn't considered a career in power leveling until his
account was hacked. Because of WOW's popularity, hackers steal account
names and passwords and in turn rip off valuable items and in-game
currency. They do it by "keylogging," a way to record or capture
passwords on a person's computer.
"The day I got hacked was the day WOW got old for me. I tried logging
on one day and found myself locked out of my own account," Knight
said. "I called Blizzard tech support and they froze my
account."
By then the damage was done. Seven high-level characters had been
transferred off his home server; his armor, weapons and items sold or
traded away.
"All my gold was gone. All my bank items were gone. Everything in my
bank was gone," Knight said. "They left my characters
practically naked in Gadgetzan. Everything that I had spent months, years
working for was gone. Those 'toons' were dead to me."
But instead of deleting the characters, he sold them on eBay and
Craigslist.
"I was shocked how much they went for," Knight said. "But
these days, no one has the patience or wants to put the time into leveling
a character to 70. They want a high-level toon with a specific class, of a
specific race and with a specific trade skill and they want it
yesterday."
After Knight's post-hack sale, he has now built up a client base that
reaches around the world. Now he only takes specific orders from a
discerning clientele.
Korgak the orc is one of those orders.
Buying accounts or gold is considered taboo to players and against the
licensing agreement Blizzard requires of players. Those caught purchasing
gold or buying accounts are unceremoniously banned from the game. To
Knight, it's worth the risk.
To gamer Jodi Kenne of Marysville, power leveling services and gold
farming is about as welcome as a fireball to the face. Like telemarketers,
power leveling services and gold farmers spam players constantly in the
game.
"It's annoying. Gold spammers clog up trade and world chat, they send
you private messages that bug you all the time," Kenne said.
"They ruin the game."
Kenne plays a troll hunter on the player-versus-player or PVP server
Tichondrius, perhaps the most elite PVP server in the game and home to
some of the most challenging gaming online. (To warn less experienced
players away, the server's motto is: "Tic is not for you.")
Well equipped characters on Tichondrius can be sold for $1,000 while 1,000
gold pieces can be bought for $54.
The practice is as damaging as counterfeiting real money, said Travis
Ross, a doctoral student at the University of Indiana who is studying
telecommunications.
He believes power leveling and gold farming could destroy the game.
"Every game has a level of 'immersiveness,' what we here call the
'magic circle.' It separates the virtual and real world," Ross said.
"But once that circle is breached then you get the gold farmers, the
power levelers, more people advertising in game and then people begin to
play the game in a way that it's not meant to be played. Now we have an
industry that is formed around the currency of a virtual world. It
jeopardizes the fantasy the world is supposed to engender."
As part of his dissertation, Ross is looking at online games such as
"World of Warcraft."
He is also part of a team of students and faculty that has created a
virtual world called "Arden: The World of William Shakespeare,"
designed for educational use for students interested in game design. Ross
believes that there is no danger to a virtual world if the game itself was
developed with real-world currency and trade in mind. "Second
Life," another multiplayer online game, is a virtual community that
does incorporate real-world money into its setting.
Otherwise it ruins the game for the players themselves by intruding
real-world greed into the virtual world.
Ross said that services that thrive on the virtual economy run the risk of
luring the federal government into their lucrative business.
"Once you start getting a market for virtual goods, the government
will take notice and then step in to try and regulate it," Ross said.
"Then the fantasy aspect will be gone. And then who knows what the
government will do?"
Until then, it's business as usual for Knight. He's still in Stranglethorn
Vale, leveling the orc rogue for a college student in Los Angeles.
"The game has nothing to do with reality for most people,"
Knight said. "But the money is real enough for me."
Reporter Justin Arnold: 425-339-3432 or jarnold@heraldnet.com.
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