Ultimate Mortal Kombat games cheat Hands-on and
video clips
We get to play a near final version of the upcoming DS conversion of
Mortal Kombat 3 and Puzzle Kombat.
October 12, 2007
by Craig Harris fond at ds.ign.com
We're getting closer to the November release date of Ultimate
Mortal Kombat, Midway's conversion of Mortal Kombat 3 and Puzzle
Kombat for the Nintendo DS. Midway sent over a work-in-progress version of
the game so we could get our Kombat on for the weekend. If the attached
letter didn't inform us that the version sent over was still a work in
progress, we'd assume the game was done, ready to ship, out the door
complete. But that's when we had a lock-up that required a hard reset.
Yep, they're still ironing out what kinks are left in the product. Very
few, actually...even for a "preview" build Ultimate Mortal
Kombat on the Nintendo DS is pretty much done.
And it's a pretty spot-on conversion of the arcade game. Other Ocean
Interactive, the development team that worked on the Xbox Live Arcade rendition,
has emulated the arcade version of Mortal Kombat 3 extremely well. Oh, there are
the little things, like a not-as-seamless transition between the two-tier
fighting locations after uppercutting an opponent through the ceiling. But the
action is smooth, the fatalities are intact, and the blood is ample. Even the
game's two player mode via single cartridge multiplayer is near flawless, though
you only get four characters to choose from: the male and female palette-swapped
ninjas Scorpion and Reptile, as well as Kitana and Jade.
We had an early look at what the team did for the product a little more than a
month ago, but in this build of the game everything's a lot tighter. The second
screen now displays a move list cheat sheet so you can keep track of all the
special attacks, fatalities, babalities, and friendships in the game. It may
wreck the surprises having them there plain as day, but you know what? The
game's more than a decade old…the surprises should have been ruined for you a
hundred times over. You also now have the ability to swap which screen displays
what (you're welcome) in a menu screen.
The Nintendo Wi-Fi support is still a key part of the game, though like any
early Nintendo DS game it's tough to test this feature out before the release
simply due to the lack of people ready to go online. But if it's anything like
playing it local wireless you've got nothing to worry about. The game's record
keeping is basic but it at least tracks all your wins and losses when you hop
online…as well as how many successful fatalities, animalities, babalities, and
friendships you performed.
Puzzle Kombat is here and it's just as tightly development as when it was
included in Mortal Kombat Deception. One screen is for the gameplay while the
other keeps track of the glorified 3D animations of the fighters. And, just like
Mortal Kombat 3, you can swap the screens in a menu option. This also uses
single and multi-cartridge multiplayer, and it works over the Nintendo Wi-Fi
Connection service.
If you still dig the classic Mortal Kombat experience enough to take it with you
everywhere you go, Midway's upcoming two-games-on-one-cartridge experience
should fit the bill. It's coming this November…do you have the right stuff to
show your skills online?
Ultimate Mortal Kombat combines the
visceral thrills of the classic Ultimate Mortal Kombat 3 and the addictive
puzzle action of Puzzle Kombat (a component of Midway's best-selling Mortal
Kombat: Deception) in a single DS-friendly package. With new record-keeping
capability, and Nintendo Wi-Fi Connection multiplayer, players will be able take
UMK anywhere for fighting action on the go.
See the Ultimate Mortal Combat video clip :
Liu Kang - Fatality (October 12, 2007)
Puzzle Kombat (October 12, 2007)
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